
Just run the game without that image file of your level - it will be ok. If you are not artist like me and want nice image from your level do this. With name that you declared in scene_list.xml file so here it will be : that file in Assets/Texture/. ex:name - name of our mapfile - file with our mapthumb - file with image that will be shown in menuPart 3:Now the image file.

Now copy all generated files to Assets/Scenes/ - when you are creating objects try to gave them some unique names.Part 2:Now open scene_list.xml in some text editor. Try to change them, experiment on them and then make your own special map.Ok - so you have your super map created in editor, what's next? Use option "Save All" in editor to save whole map in some folder - name it ex. It's good idea to check them, how they work and how are they constructed. It's very good tutorial :> Also you can open all maps from Jell圜ar PSP - they are in Assets/Scenes/ folder. Once that's done, you can follow these three steps:Part 1:After installation of the level editor is complete, you will gain access to tutorial on using editor, made by walaber. First things first, you will need the Level Editor program installed on your PC, of course.

Here we have his tutorial on how to load your own maps to Jell圜ar on the PSP.
